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// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#if !V8_ENABLE_WEBASSEMBLY
#error This header should only be included if WebAssembly is enabled.
#endif // !V8_ENABLE_WEBASSEMBLY
#ifndef V8_WASM_SIMD_SHUFFLE_H_
#define V8_WASM_SIMD_SHUFFLE_H_
#include "src/base/macros.h"
#include "src/common/globals.h"
namespace v8 {
namespace internal {
namespace wasm {
class V8_EXPORT_PRIVATE SimdShuffle {
public:
// is in the range [0 .. 15] (or [0 .. 31] if simd_size is kSimd256Size). Set
// |inputs_equal| true if this is an explicit swizzle. Returns canonicalized
// |shuffle|, |needs_swap|, and |is_swizzle|. If |needs_swap| is true, inputs
// must be swapped. If |is_swizzle| is true, the second input can be ignored.
template <const int simd_size = kSimd128Size,
typename = std::enable_if_t<simd_size == kSimd128Size ||
simd_size == kSimd256Size>>
static void CanonicalizeShuffle(bool inputs_equal, uint8_t* shuffle,
bool* needs_swap, bool* is_swizzle) {
*needs_swap = false;
// Inputs equal, then it's a swizzle.
if (inputs_equal) {
*is_swizzle = true;
} else {
// Inputs are distinct; check that both are required.
bool src0_is_used = false;
bool src1_is_used = false;
for (int i = 0; i < simd_size; ++i) {
if (shuffle[i] < simd_size) {
src0_is_used = true;
} else {
src1_is_used = true;
}
}
if (src0_is_used && !src1_is_used) {
*is_swizzle = true;
} else if (src1_is_used && !src0_is_used) {
*needs_swap = true;
*is_swizzle = true;
} else {
*is_swizzle = false;
// Canonicalize general 2 input shuffles so that the first input lanes
// are encountered first. This makes architectural shuffle pattern
// matching easier, since we only need to consider 1 input ordering
// instead of 2.
if (shuffle[0] >= simd_size) {
// The second operand is used first. Swap inputs and adjust the
// shuffle.
*needs_swap = true;
for (int i = 0; i < simd_size; ++i) {
shuffle[i] ^= simd_size;
}
}
}
}
if (*is_swizzle) {
for (int i = 0; i < simd_size; ++i) shuffle[i] &= simd_size - 1;
}
}
// Tries to match an 8x16 byte shuffle to the identity shuffle, which is
// [0 1 ... 15]. This should be called after canonicalizing the shuffle, so
// the second identity shuffle, [16 17 .. 31] is converted to the first one.
static bool TryMatchIdentity(const uint8_t* shuffle);
// Tries to match a byte shuffle to a scalar splat operation. Returns the
// index of the lane if successful.
template <int LANES>
static bool TryMatchSplat(const uint8_t* shuffle, int* index) {
const int kBytesPerLane = kSimd128Size / LANES;
// Get the first lane's worth of bytes and check that indices start at a
// lane boundary and are consecutive.
uint8_t lane0[kBytesPerLane];
lane0[0] = shuffle[0];
if (lane0[0] % kBytesPerLane != 0) return false;
for (int i = 1; i < kBytesPerLane; ++i) {
lane0[i] = shuffle[i];
if (lane0[i] != lane0[0] + i) return false;
}
// Now check that the other lanes are identical to lane0.
for (int i = 1; i < LANES; ++i) {
for (int j = 0; j < kBytesPerLane; ++j) {
if (lane0[j] != shuffle[i * kBytesPerLane + j]) return false;
}
}
*index = lane0[0] / kBytesPerLane;
return true;
}
// Tries to match a 32x4 rotate, only makes sense if the inputs are equal
// (is_swizzle). A rotation is a shuffle like [1, 2, 3, 0]. This will always
// match a Concat, but can have better codegen.
static bool TryMatch32x4Rotate(const uint8_t* shuffle, uint8_t* shuffle32x4,
bool is_swizzle);
// Tries to match an 8x16 byte shuffle to an equivalent 32x4 shuffle. If
// successful, it writes the 32x4 shuffle word indices. E.g.
// [0 1 2 3 8 9 10 11 4 5 6 7 12 13 14 15] == [0 2 1 3]
static bool TryMatch32x4Shuffle(const uint8_t* shuffle, uint8_t* shuffle32x4);
// Tries to match an 8x32 byte shuffle to an equivalent 32x8 shuffle. If
// successful, it writes the 32x8 shuffle word indices. E.g.
// [0 1 2 3 8 9 10 11 4 5 6 7 12 13 14 15 16 17 18 19 24 25 26 27 20 21 22 23
// 28 29 30 31 == [0 2 1 3 4 6 5 7]
static bool TryMatch32x8Shuffle(const uint8_t* shuffle, uint8_t* shuffle32x8);
// Tries to match an 8x16 byte shuffle to an equivalent 16x8 shuffle. If
// successful, it writes the 16x8 shuffle word indices. E.g.
// [0 1 8 9 2 3 10 11 4 5 12 13 6 7 14 15] == [0 4 1 5 2 6 3 7]
static bool TryMatch16x8Shuffle(const uint8_t* shuffle, uint8_t* shuffle16x8);
// Tries to match a byte shuffle to a concatenate operation, formed by taking
// 16 bytes from the 32 byte concatenation of the inputs. If successful, it
// writes the byte offset. E.g. [4 5 6 7 .. 16 17 18 19] concatenates both
// source vectors with offset 4. The shuffle should be canonicalized.
static bool TryMatchConcat(const uint8_t* shuffle, uint8_t* offset);
// Tries to match a byte shuffle to a blend operation, which is a shuffle
// where no lanes change position. E.g. [0 9 2 11 .. 14 31] interleaves the
// even lanes of the first source with the odd lanes of the second. The
// shuffle should be canonicalized.
static bool TryMatchBlend(const uint8_t* shuffle);
// Tries to match a byte shuffle to a packed byte to dword zero extend
// operation. E.g. [8 x x x 9 x x x 10 x x x 11 x x x ] (x is arbitrary value
// large than 15). The shuffle should be canonicalized. Its second input
// should be zero.
static bool TryMatchByteToDwordZeroExtend(const uint8_t* shuffle);
// Packs a 4 lane shuffle into a single imm8 suitable for use by pshufd,
// pshuflw, and pshufhw.
static uint8_t PackShuffle4(uint8_t* shuffle);
// Gets an 8 bit lane mask suitable for 16x8 pblendw.
static uint8_t PackBlend8(const uint8_t* shuffle16x8);
// Gets an 8 bit lane mask suitable for 32x4 pblendw.
static uint8_t PackBlend4(const uint8_t* shuffle32x4);
// Packs 4 bytes of shuffle into a 32 bit immediate.
static int32_t Pack4Lanes(const uint8_t* shuffle);
// Packs 16 bytes of shuffle into an array of 4 uint32_t.
static void Pack16Lanes(uint32_t* dst, const uint8_t* shuffle);
};
class V8_EXPORT_PRIVATE SimdSwizzle {
public:
// Checks if all the immediates are in range (< kSimd128Size), and if they are
// not, the top bit is set.
static bool AllInRangeOrTopBitSet(std::array<uint8_t, kSimd128Size> shuffle);
};
} // namespace wasm
} // namespace internal
} // namespace v8
#endif // V8_WASM_SIMD_SHUFFLE_H_