%PDF- %PDF-
Mini Shell

Mini Shell

Direktori : /home/vacivi36/.trash/vacivitta/node_modules/framer-motion/dist/es/render/utils/
Upload File :
Create Path :
Current File : /home/vacivi36/.trash/vacivitta/node_modules/framer-motion/dist/es/render/utils/animation-state.mjs

import { animateVisualElement } from '../../animation/interfaces/visual-element.mjs';
import { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';
import { isKeyframesTarget } from '../../animation/utils/is-keyframes-target.mjs';
import { shallowCompare } from '../../utils/shallow-compare.mjs';
import { getVariantContext } from './get-variant-context.mjs';
import { isVariantLabel } from './is-variant-label.mjs';
import { resolveVariant } from './resolve-dynamic-variants.mjs';
import { variantPriorityOrder } from './variant-props.mjs';

const reversePriorityOrder = [...variantPriorityOrder].reverse();
const numAnimationTypes = variantPriorityOrder.length;
function animateList(visualElement) {
    return (animations) => Promise.all(animations.map(({ animation, options }) => animateVisualElement(visualElement, animation, options)));
}
function createAnimationState(visualElement) {
    let animate = animateList(visualElement);
    let state = createState();
    let isInitialRender = true;
    /**
     * This function will be used to reduce the animation definitions for
     * each active animation type into an object of resolved values for it.
     */
    const buildResolvedTypeValues = (type) => (acc, definition) => {
        const resolved = resolveVariant(visualElement, definition, type === "exit"
            ? visualElement.presenceContext?.custom
            : undefined);
        if (resolved) {
            const { transition, transitionEnd, ...target } = resolved;
            acc = { ...acc, ...target, ...transitionEnd };
        }
        return acc;
    };
    /**
     * This just allows us to inject mocked animation functions
     * @internal
     */
    function setAnimateFunction(makeAnimator) {
        animate = makeAnimator(visualElement);
    }
    /**
     * When we receive new props, we need to:
     * 1. Create a list of protected keys for each type. This is a directory of
     *    value keys that are currently being "handled" by types of a higher priority
     *    so that whenever an animation is played of a given type, these values are
     *    protected from being animated.
     * 2. Determine if an animation type needs animating.
     * 3. Determine if any values have been removed from a type and figure out
     *    what to animate those to.
     */
    function animateChanges(changedActiveType) {
        const { props } = visualElement;
        const context = getVariantContext(visualElement.parent) || {};
        /**
         * A list of animations that we'll build into as we iterate through the animation
         * types. This will get executed at the end of the function.
         */
        const animations = [];
        /**
         * Keep track of which values have been removed. Then, as we hit lower priority
         * animation types, we can check if they contain removed values and animate to that.
         */
        const removedKeys = new Set();
        /**
         * A dictionary of all encountered keys. This is an object to let us build into and
         * copy it without iteration. Each time we hit an animation type we set its protected
         * keys - the keys its not allowed to animate - to the latest version of this object.
         */
        let encounteredKeys = {};
        /**
         * If a variant has been removed at a given index, and this component is controlling
         * variant animations, we want to ensure lower-priority variants are forced to animate.
         */
        let removedVariantIndex = Infinity;
        /**
         * Iterate through all animation types in reverse priority order. For each, we want to
         * detect which values it's handling and whether or not they've changed (and therefore
         * need to be animated). If any values have been removed, we want to detect those in
         * lower priority props and flag for animation.
         */
        for (let i = 0; i < numAnimationTypes; i++) {
            const type = reversePriorityOrder[i];
            const typeState = state[type];
            const prop = props[type] !== undefined
                ? props[type]
                : context[type];
            const propIsVariant = isVariantLabel(prop);
            /**
             * If this type has *just* changed isActive status, set activeDelta
             * to that status. Otherwise set to null.
             */
            const activeDelta = type === changedActiveType ? typeState.isActive : null;
            if (activeDelta === false)
                removedVariantIndex = i;
            /**
             * If this prop is an inherited variant, rather than been set directly on the
             * component itself, we want to make sure we allow the parent to trigger animations.
             *
             * TODO: Can probably change this to a !isControllingVariants check
             */
            let isInherited = prop === context[type] &&
                prop !== props[type] &&
                propIsVariant;
            /**
             *
             */
            if (isInherited &&
                isInitialRender &&
                visualElement.manuallyAnimateOnMount) {
                isInherited = false;
            }
            /**
             * Set all encountered keys so far as the protected keys for this type. This will
             * be any key that has been animated or otherwise handled by active, higher-priortiy types.
             */
            typeState.protectedKeys = { ...encounteredKeys };
            // Check if we can skip analysing this prop early
            if (
            // If it isn't active and hasn't *just* been set as inactive
            (!typeState.isActive && activeDelta === null) ||
                // If we didn't and don't have any defined prop for this animation type
                (!prop && !typeState.prevProp) ||
                // Or if the prop doesn't define an animation
                isAnimationControls(prop) ||
                typeof prop === "boolean") {
                continue;
            }
            /**
             * As we go look through the values defined on this type, if we detect
             * a changed value or a value that was removed in a higher priority, we set
             * this to true and add this prop to the animation list.
             */
            const variantDidChange = checkVariantsDidChange(typeState.prevProp, prop);
            let shouldAnimateType = variantDidChange ||
                // If we're making this variant active, we want to always make it active
                (type === changedActiveType &&
                    typeState.isActive &&
                    !isInherited &&
                    propIsVariant) ||
                // If we removed a higher-priority variant (i is in reverse order)
                (i > removedVariantIndex && propIsVariant);
            let handledRemovedValues = false;
            /**
             * As animations can be set as variant lists, variants or target objects, we
             * coerce everything to an array if it isn't one already
             */
            const definitionList = Array.isArray(prop) ? prop : [prop];
            /**
             * Build an object of all the resolved values. We'll use this in the subsequent
             * animateChanges calls to determine whether a value has changed.
             */
            let resolvedValues = definitionList.reduce(buildResolvedTypeValues(type), {});
            if (activeDelta === false)
                resolvedValues = {};
            /**
             * Now we need to loop through all the keys in the prev prop and this prop,
             * and decide:
             * 1. If the value has changed, and needs animating
             * 2. If it has been removed, and needs adding to the removedKeys set
             * 3. If it has been removed in a higher priority type and needs animating
             * 4. If it hasn't been removed in a higher priority but hasn't changed, and
             *    needs adding to the type's protectedKeys list.
             */
            const { prevResolvedValues = {} } = typeState;
            const allKeys = {
                ...prevResolvedValues,
                ...resolvedValues,
            };
            const markToAnimate = (key) => {
                shouldAnimateType = true;
                if (removedKeys.has(key)) {
                    handledRemovedValues = true;
                    removedKeys.delete(key);
                }
                typeState.needsAnimating[key] = true;
                const motionValue = visualElement.getValue(key);
                if (motionValue)
                    motionValue.liveStyle = false;
            };
            for (const key in allKeys) {
                const next = resolvedValues[key];
                const prev = prevResolvedValues[key];
                // If we've already handled this we can just skip ahead
                if (encounteredKeys.hasOwnProperty(key))
                    continue;
                /**
                 * If the value has changed, we probably want to animate it.
                 */
                let valueHasChanged = false;
                if (isKeyframesTarget(next) && isKeyframesTarget(prev)) {
                    valueHasChanged = !shallowCompare(next, prev);
                }
                else {
                    valueHasChanged = next !== prev;
                }
                if (valueHasChanged) {
                    if (next !== undefined && next !== null) {
                        // If next is defined and doesn't equal prev, it needs animating
                        markToAnimate(key);
                    }
                    else {
                        // If it's undefined, it's been removed.
                        removedKeys.add(key);
                    }
                }
                else if (next !== undefined && removedKeys.has(key)) {
                    /**
                     * If next hasn't changed and it isn't undefined, we want to check if it's
                     * been removed by a higher priority
                     */
                    markToAnimate(key);
                }
                else {
                    /**
                     * If it hasn't changed, we add it to the list of protected values
                     * to ensure it doesn't get animated.
                     */
                    typeState.protectedKeys[key] = true;
                }
            }
            /**
             * Update the typeState so next time animateChanges is called we can compare the
             * latest prop and resolvedValues to these.
             */
            typeState.prevProp = prop;
            typeState.prevResolvedValues = resolvedValues;
            /**
             *
             */
            if (typeState.isActive) {
                encounteredKeys = { ...encounteredKeys, ...resolvedValues };
            }
            if (isInitialRender && visualElement.blockInitialAnimation) {
                shouldAnimateType = false;
            }
            /**
             * If this is an inherited prop we want to skip this animation
             * unless the inherited variants haven't changed on this render.
             */
            const willAnimateViaParent = isInherited && variantDidChange;
            const needsAnimating = !willAnimateViaParent || handledRemovedValues;
            if (shouldAnimateType && needsAnimating) {
                animations.push(...definitionList.map((animation) => ({
                    animation: animation,
                    options: { type },
                })));
            }
        }
        /**
         * If there are some removed value that haven't been dealt with,
         * we need to create a new animation that falls back either to the value
         * defined in the style prop, or the last read value.
         */
        if (removedKeys.size) {
            const fallbackAnimation = {};
            /**
             * If the initial prop contains a transition we can use that, otherwise
             * allow the animation function to use the visual element's default.
             */
            if (typeof props.initial !== "boolean") {
                const initialTransition = resolveVariant(visualElement, Array.isArray(props.initial)
                    ? props.initial[0]
                    : props.initial);
                if (initialTransition && initialTransition.transition) {
                    fallbackAnimation.transition = initialTransition.transition;
                }
            }
            removedKeys.forEach((key) => {
                const fallbackTarget = visualElement.getBaseTarget(key);
                const motionValue = visualElement.getValue(key);
                if (motionValue)
                    motionValue.liveStyle = true;
                // @ts-expect-error - @mattgperry to figure if we should do something here
                fallbackAnimation[key] = fallbackTarget ?? null;
            });
            animations.push({ animation: fallbackAnimation });
        }
        let shouldAnimate = Boolean(animations.length);
        if (isInitialRender &&
            (props.initial === false || props.initial === props.animate) &&
            !visualElement.manuallyAnimateOnMount) {
            shouldAnimate = false;
        }
        isInitialRender = false;
        return shouldAnimate ? animate(animations) : Promise.resolve();
    }
    /**
     * Change whether a certain animation type is active.
     */
    function setActive(type, isActive) {
        // If the active state hasn't changed, we can safely do nothing here
        if (state[type].isActive === isActive)
            return Promise.resolve();
        // Propagate active change to children
        visualElement.variantChildren?.forEach((child) => child.animationState?.setActive(type, isActive));
        state[type].isActive = isActive;
        const animations = animateChanges(type);
        for (const key in state) {
            state[key].protectedKeys = {};
        }
        return animations;
    }
    return {
        animateChanges,
        setActive,
        setAnimateFunction,
        getState: () => state,
        reset: () => {
            state = createState();
            isInitialRender = true;
        },
    };
}
function checkVariantsDidChange(prev, next) {
    if (typeof next === "string") {
        return next !== prev;
    }
    else if (Array.isArray(next)) {
        return !shallowCompare(next, prev);
    }
    return false;
}
function createTypeState(isActive = false) {
    return {
        isActive,
        protectedKeys: {},
        needsAnimating: {},
        prevResolvedValues: {},
    };
}
function createState() {
    return {
        animate: createTypeState(true),
        whileInView: createTypeState(),
        whileHover: createTypeState(),
        whileTap: createTypeState(),
        whileDrag: createTypeState(),
        whileFocus: createTypeState(),
        exit: createTypeState(),
    };
}

export { checkVariantsDidChange, createAnimationState };

Zerion Mini Shell 1.0