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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_IC_IC_INL_H_
#define V8_IC_IC_INL_H_
#include "src/ic/ic.h"
#include "src/codegen/assembler-inl.h"
#include "src/debug/debug.h"
#include "src/execution/frames-inl.h"
#include "src/handles/handles-inl.h"
#include "src/objects/prototype.h"
namespace v8 {
namespace internal {
void IC::update_lookup_start_object_map(Handle<Object> object) {
if (IsSmi(*object)) {
lookup_start_object_map_ = isolate_->factory()->heap_number_map();
} else {
lookup_start_object_map_ =
handle(HeapObject::cast(*object)->map(), isolate_);
}
}
bool IC::IsHandler(MaybeObject object) {
Tagged<HeapObject> heap_object;
return (IsSmi(object) && (object.ptr() != kNullAddress)) ||
(object.GetHeapObjectIfWeak(&heap_object) &&
(IsMap(heap_object) || IsPropertyCell(heap_object) ||
IsAccessorPair(heap_object))) ||
(object.GetHeapObjectIfStrong(&heap_object) &&
(IsDataHandler(heap_object) || IsCode(heap_object)));
}
bool IC::vector_needs_update() {
if (state() == InlineCacheState::NO_FEEDBACK) return false;
return (!vector_set_ && (state() != InlineCacheState::MEGAMORPHIC ||
nexus()->GetKeyType() != IcCheckType::kElement));
}
} // namespace internal
} // namespace v8
#endif // V8_IC_IC_INL_H_