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// Copyright 2019 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_THIRD_PARTY_HEAP_API_H_
#define V8_HEAP_THIRD_PARTY_HEAP_API_H_
#include "src/base/address-region.h"
#include "src/heap/heap.h"
namespace v8 {
class Isolate;
namespace internal {
namespace third_party_heap {
class Impl;
class Heap {
public:
static std::unique_ptr<Heap> New(v8::internal::Isolate* isolate);
static v8::internal::Isolate* GetIsolate(Address address);
AllocationResult Allocate(size_t size_in_bytes, AllocationType type,
AllocationAlignment align);
Address GetObjectFromInnerPointer(Address inner_pointer);
const base::AddressRegion& GetCodeRange();
bool IsPendingAllocation(Tagged<HeapObject> object);
static bool InSpace(Address address, AllocationSpace space);
static bool InOldSpace(Address address);
static bool InReadOnlySpace(Address address);
static bool InLargeObjectSpace(Address address);
static bool IsValidHeapObject(Tagged<HeapObject> object);
static bool IsImmovable(Tagged<HeapObject> object);
static bool IsValidCodeObject(Tagged<HeapObject> object);
void ResetIterator();
Tagged<HeapObject> NextObject();
bool CollectGarbage();
size_t Capacity();
V8_INLINE Impl* impl() { return impl_; }
private:
Impl* impl_ = nullptr;
};
} // namespace third_party_heap
} // namespace internal
} // namespace v8
#endif // V8_HEAP_THIRD_PARTY_HEAP_API_H_