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| Direktori : /home2/vacivi36/vittasync.vacivitta.com.br/vittasync/node/deps/v8/src/heap/ |
| Current File : //home2/vacivi36/vittasync.vacivitta.com.br/vittasync/node/deps/v8/src/heap/gc-idle-time-handler.cc |
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/heap/gc-idle-time-handler.h"
#include "src/flags/flags.h"
#include "src/utils/utils.h"
namespace v8 {
namespace internal {
void GCIdleTimeHeapState::Print() {
PrintF("size_of_objects=%zu ", size_of_objects);
PrintF("incremental_marking_stopped=%d ", incremental_marking_stopped);
}
// The following logic is implemented by the controller:
// (1) If we don't have any idle time, do nothing, unless a context was
// disposed, incremental marking is stopped, and the heap is small. Then do
// a full GC.
// (2) If the context disposal rate is high and we cannot perform a full GC,
// we do nothing until the context disposal rate becomes lower.
// (3) If incremental marking is in progress, we perform a marking step.
GCIdleTimeAction GCIdleTimeHandler::Compute(double idle_time_in_ms,
GCIdleTimeHeapState heap_state) {
if (static_cast<int>(idle_time_in_ms) <= 0) {
return GCIdleTimeAction::kDone;
}
if (v8_flags.incremental_marking && !heap_state.incremental_marking_stopped) {
return GCIdleTimeAction::kIncrementalStep;
}
return GCIdleTimeAction::kDone;
}
bool GCIdleTimeHandler::Enabled() { return v8_flags.incremental_marking; }
} // namespace internal
} // namespace v8